![]() ![]() It was an awesome week that we are hoping to be able to recreate next year. It’s not about money for us (the devil has yet to tempt us), but about seeing people have fun with the games we create (even if that means pouring our own cash into making it happen). The reception we got was amazing and that’s the stuff that we run on. Gamescom 2015! As we wrote in the last blogpost, we once again visited Gamescom in Cologne with our usual games lineup but also developed a game specifically to be played on an LED wall with 2 players. Feel free to try it out, but keep in mind it is basically in alpha state. If you really want to take a look at SE, we have released some betas on the forums during the development of Mari0 SE which were compiled by a user on the forums. Perhaps some different decisions in the past would have led to SE actually being released, but at this point Mari0 is shelved for good and it might be for the better - there is only so much you can do with a mashup of different games. We’re sorry if you’re dissapointed about this, and we’re sure a lot are. At this point creating what is essentially a sequel is not a commitment we can make - especially not one that we would be satisified with. clone that had portals added because the idea sounded neat. The reason for this inevitable announcement is that as SE grew with planned features, issues started to pop up that would either require even more code duct tape or a complete recreation of the game, which is frankly more work than we are willing to put into it - Mari0 was, after all, started only as a test Super Mario Bros. Making Mari0 was a great experience that we won’t forget, and the positive (and some of the negative) responses we received will stick with us for a long time. So, first of all: Mari0 SE is cancelled at this point. There are plenty of small game developers like us around and having an actual audience is an honor. The fact that you are reading this means that you still think of, founded with only two people a little over three years ago, which is incredibly awesome and humbling. Until gameplay says otherwise, Tetris Royale may yet have some gameplay innovations up its sleeves.First of all, before anything else, if you’re reading this: Thank you very much. Though there's no gameplay or promotional footage to speak of at this point, The Tetris Company (while insistently and perplexingly referring to the game as a "mode") claims that " players will battle their way to the top of the leaderboards every season" and be given " the ability to complete daily challenges," the latter of which will allow them to " earn rewards including customization options as well as power-ups and boosters that can be used in battle." Obviously, anyone even vaguely familiar with the longtime, always worsening state of the mobile market should be entirely unsurprised to see mentions of power-ups and boosters in what's being touted as a competitive online experience.ĭespite its homework being very late and looking remarkably similar to what Arika and Nintendo already submitted with Tetris 99, mobile gamers do have reason to remain cautiously optimistic about Tetris Royale for now.
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